Template:Elijah's Stats

=Elijah Chase=


 * Calling - Freelance Reporter

Resonance:
 * +/- 3: Disarming Conflict / Escalating Violence
 * +/- 3: Finding Answers / Abandoning Questions
 * +/- 1: Night / Day

Attributes:

Abilities:

Knacks and Boons:

Combat Stuff:

Resistances:
 * Join Battle: 8 [7]
 * Willpower: 4 to 12 (current remaining Willpower plus Integrity [1] and Legend [3])

Attacks (lol):
 * Unarmed: Speed 4, Acc 3, Dmg 3B
 * Grapple: Speed 6, Acc 2, Dmg 3BP

Retainers:


 * The Flock of Owls (Creature oo)


 * Andrew now finds himself accompanied by a handful of Thoth's winged library assistants, on loan from hidden caches and catacombs within Alexandria, Byzantium, and Babylon. Though physically identical to mundane owls, Andrew's flock are supernaturally sharp-eyed and smart, allowing them to serve as his extra eyes and ears.


 * Stats: As normal birds of prey, but with Legend 3, Conviction 2, Harmony 2, Order 2, Piety 3, Intelligence 3, Epic Intelligence 1, and Epic Perception 2. (Knacks: Perfect Memory, Predatory Focus, Subliminal Warning.)


 * S. E. Shepard, Solicitor (Guide ooo)


 * This London-based legal specialist had been tasked for ten years with handling Andrew's accounts, from liability issues related to reporting to the paperwork Andrew needed to sell his house. In all matters of the law, Sara Shepard has proved herself an invaluable advisor: level-headed and thorough. Andrew trusts her council implicitly and seeks her opinion before making big decisions, even on non-legal subjects ranging from his career and investments to travel and dating. They go out of their way to have dinner whenever Andrew's business takes him through London.


 * Since his Visitation, Andrew has made several attempts to discreetly seek Shepard's advice on divine matters, by changing a lot of names and framing situations as elaborate hypotheticals. Vaguely aware that something strange is going on, she suspects Andrew is not quite normal and may have unnatural capabilities, but is trying to assemble more of the puzzle before confronting him.

Relics:


 * Andrew's Cartouche (Relic ooooo)


 * The name is the soul, and the cartouche is the name, declaring, enshrining, and protecting it in physical form. Thoth embossed this golden pendant for Andrew with a single bite of his beak, beginning Andrew's Legend by entering his name into the lists of power. Now, like most divinities of the Pesedjet, Andrew is linked to the attributes of an animal. His intellectual curiosity and almost predatory patience resonate with the qualities of the owl.


 * As Andrew draws nearer to his divine destiny, his name is increasingly linked to the mystic traits of the owl, and the power of his cartouche has grown to reflect this. It still grants him access to the Animal (Owl) purview and allows him to summon his owls for a point of Legend, but it now also grants him the perfect night-vision that befits a sleepless watcher. Additionally, for a point of Legend, he can change his head to or from an owl’s head, assuming the iconic ceremonial formality that is traditional for his pantheon.


 * The Book of Thoth (Relic oooo)


 * Andrew found his father while doing investigative reporting for a never-published piece about a suspected international ring of book thieves, slyly removing priceless ancient volumes from libraries (and perplexingly, sometimes replacing them with other works of comparable value and antiquity). When the "book thieves" turned out to be Thoth, carefully editing the knowledge available to mortals, Andrew was as surprised at his father's existence as Thoth was pleased at his son's fact-finding prowess. As part of this strange Visitation, Thoth confiscated Andrew's notes on the biblio-anomaly ("Can't have this going public, can we?") but replaced them with a sheaf of notes in Thoth's own hand.


 * This Book of Thoth is crammed with the secrets of the World and of Words, containing far more divine knowledge than its size would indicate. It provides access to the Magic and Mystery purviews. By turning to a new page with a specific title in mind, Andrew can discover within this single tome the text of any book he needs, effectively allowing him to carry all the world's libraries inside his briefcase. Prolonged study of the Book has had a unique refining and focusing effect on Andrew’s mind, allowing him to reach out mentally to others without effort. The Book removes the activation cost of the Telepathy Knack.


 * Maqet Bands (relic ooo)


 * Fashioned from a rung of the sacred ladder used by the gods to ascend to the heavens, these dark ceremonial bands are marked with celestial designs that shift continuously, slowly marking out the movements of the stars and moon. This almost imperceptible hypnotic motion is a subtle reminder that, like heavenly bodies, gods and mortals have their appointed places, and each must strive to carry out his or her appointed role with serenity, dignity, and bright clarity.


 * When worn at the wrists and ankles and above the biceps, these bands grant their wearer access to the Moon and Stars purviews, and allow him to vanish like a shadow at dusk—he uses Wits instead of Dexterity to disappear, when making a Stealth roll associated with the Phase Cloak Boon.


 * Embalmer's Ankh (relic oo)


 * A common icon of Egyptian priests, the ankh is laden with a heavy burden of meaning, representing (among other things) death, life, and a totality of existence. It is instrumental in the Pesedjet’s many rites concerning death, the transition to the afterlife, and the preservation of the soul. It provides access to the Death and Health purviews.


 * The Scribe of Khmun (relic o)
 * This pocket-sized audio recorder was assembled by Thoth on a whim, then discarded when the god concluded he had no need for such trifles. The "scribe" is consistent with its top-of-the-line mundane equivalents, with one exception: it assists its user by operating itself in accordance with its user's desires. Andrew can cause it to start or stop recording, or to play back any audio segment stored in its memory, with a mere thought.

Impressive Facts:
 * Languages (learned conventionally): English, Arabic, French, Spanish, Russian, Mandarin, Hindi-Urdu
 * Languages (learned with Language Mastery): Jotun, Old Norse, Troll Stonetapping Code